Mickey Mousing If you look at early animation from the 1920’s and 1930’s, you’ll see a lot of what came to be known as Mickey Mousing. Characters were mostly animated […]
Animation
Concepts in Fight Choreography
I’ve been writing a lot about Striking from the point of view of application as an animator. But I want to back up in the process a little and examine […]
Mocap is not the Devil
Every time a new technology comes along, people get scared. If that technology promises any sort of “labor savings” the fright takes a slightly different course: people fear losing their […]
Striking Fundamentals part 3
In Part 2, I showed the little diagrams I’ve been using to clarify in my own mind the components of striking, and I wrote a bit about relationship between the […]
Striking Fundamentals part 2
In part 1, I talked about the difference between training martial arts yourself and depicting martial arts in animation. I want to get into breaking down striking techniques into their […]
Striking Fundamentals part 1
Animators and martial artists both must study movement. However, the difference between the two is when an animator expresses that movement they do it externally, and when a martial artist […]
A Process Driven Life
When I was studying at the University of Michigan School of Music, I came to a realization about how I spent my time. As a musician, you spend countless hours […]